Health and Science gamification project

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This gamification project aims to create interactive and engaging teaching assets with custom learning activities for Health and Science subjects. The resources in development are being co-designed by teachers to ensure they meet real classroom needs.

We began by sharing an anatomically correct, animated 3D model of a beating human heart. This exemplar was chosen because of the wide range of possible uses within different Health and Science courses.

Watch the video to see the beating heart in action.

This next development phase involves collaborating with teachers and Digital and Blended Learning Champions from Bolton College to trial the asset and identify potential applications for teaching, learning and assessment. This person-centred approach is essential to the development of games and activities that meet the specific needs of teachers and students.

In order to facilitate this collaboration, discussion and development, sources are being shared via the Go1 app for Microsoft Teams. Go1 allows interactive content to shared and completed within the Teams environment.

More updates coming soon.

Gamification, Noun

The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, in this case education for Health and Science.

Project Leads

Jon Rashid and Kate Woods

The Manchester College

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