Projects

In this section you will find information on cross-college sector/subject innovation and development projects. These projects are focused on key sector/subject areas, related to the specific skills needs across Greater Manchester.

Through these projects we are developing high quality innovative resources and approaches to curriculum delivery to meet identified gaps in technologies for learning. Focused on meeting the needs of learners across GM, our collaborative development projects include the use of real world technologies (VR/AR) and gamification,

innovative curriculum delivery models, partnership working with technology providers, employers and third sector organisations and the potential use of technology in a blended learning model.

Inclusion and accessibility is a key consideration in development of all our projects and this is particularly important in areas of the curriculum where we know student access via a handheld device. All projects consider digital inclusion and accessibility and wider consideration of the development of digital skills of teachers and students.

Planet eStream and Bury College

Bury College and Planet eStream Planet eStream was chosen as an interactive media platform to complement existing integrated blended learning approaches to curriculum delivery.  Pre-Covid lockdown, we were building an eLearning strategy utilising our Canvas VLE and Office [...] View Project

Gamification in Construction

In Greater Manchester construction is a growth sector with significant demands for skills at all levels. Our gamification in construction project is build on LTE Group’s successful UfI Seed Fund project. This project looked to [...] View Project

English, Maths & Digital Skills

These underpinning skills are fundamental to the success of students at all levels and a key area of focus for all teachers and curriculum managers. Our English, maths and digital skills project has been developed [...] View Project